![]() Product that would end up vastly improved, rather than “more of the Have to hit all the right points at the right times. Question (but not really)! I often see people claim we would never makeĪ sequel. We always wanted to get onto the 3DS due to portability, so this is exciting for us! The Nintendo Switch is perfect for us to make our return on and it brings with it the ability to have our games be portable. For instance, dual screens requiring user interface and design reworks. However, since the GameCube, Nintendo’s cool features often demanded more development time than we were able to balance while guaranteeing quality. We’ve always eyeballed Nintendo’s platforms with a very warm heart. Our debut title (Alien Hominid) was available on both Game Boy Advance and Nintendo GameCube. ![]() Higher resolutions, higher frame rates, chances to make tweaks, and better overall quality. Taking advantage of the updated hardware of each generation is also very satisfying. When we make games we want them to stick around. With Alien Hominid not being ported often, we’ve seen it slowly become unavailable in most places. Well, aside from it being one of the most requested things we get asked there’s some less obvious reasons. Why bring Castle Crashers Remastered to two more platforms now?
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